I can never find a way to beat my friends even when i buy cards that i think will work with my deck they never do. Right now i’ve got a black green blue and white artifact deck. I would like to keep my cards at a 75 limit. I’m also trying not to spend alot on new cards because i just spent alot on cards that don’t really work well. My main 3 opponent decks are a sliver deck, a mono black rat zergling deck, and a really good goblin burn deck. My most common problem is that i cant finish off an oppenent. Early on in the game i am easily outnumbering his creatures and usually have plenty of mana to play spells. I just need a surefire way to win like with combos. These are the current cards in my deck…
(Artifact) Creatures:
2 leaden myr
2 gold myr
2 copper myr
2 silver myr
2 iron myr
2 myr retriever
1 clockwork dragon
1 leonin abunas
1 bosh iron golem
1 qumulox
1 platinum angel
1 stuffy doll
1 myr enforcer
1 memnarch
1 yomiji who bars the way
1 ornithopter
1 vedalken engineer
1 synod centurion
1 arcbound overseer
1 mycosynth golem
1 leonin elder
1 shapesharer
Artifacts:
1 door to nothingness
1 phyrexian lens
1 voodoo doll
1 time bomb
1 ur-golem’s eye
1 chromatic sphere
1 glasses of urza
1 mycosynth lattice
1 myr matrix
1 skeleton shard
1 armageddon clock
1 legacy weapon
1 chimeric staff
1 altar of shadows
1 barls cage
1 aladdin’s ring
1 jester’s mask
1 tower of eons
2 clearwater goblets
1 grinning totem
1 energy chamber
1 cranial plating
1 empyrial plate
3 gilded lotus
Lands:
3 terefi’s isle
3 yavimaya hollow
3 shizo, death’s storehouse
1 seat of synod
1 ancient den
1 darksteel citadel
Sorcery:
1 tinker
1 ritual of restoration
1 mine excavation
Instant:
1 counterspell
Enchantment:
1 prison term
Thank you very much for all your help
First off, you have way too many 1 ofs. You need to find the best cards that will work for you and get 4 of them. That way, you are more likely to pull them when you need to. Secondly, I would seriously look at making it at most 3 colors. Even with an artifact deck, you never know when you will need the extra slots for something else. I would suggest using white, blue, and black. That, plus you only have 12 lands. You are never going to get anywhere with 12 lands. You need at least 18. Since you are going with artifacts, I would say run 4 copies of each of the artifact lands (unless you are playing by banned/restricted rules).
I would run 4 stuffy dolls and either pariah (or pariah’s shield) or Guilty Conscience (instant win).
Some other artifact combos would be 2 Myr Retriever, Krark-Clan Ironworks (or Ashnod’s Altar), Disciple of the Vault. This is an instant win. With the Ironworks in play and a Retriever in the graveyard, sacrifice the retriever in play to the Ironworks (get 2 mana, deal one damage thanks to the Disciple), when the retriever goes into the graveyard, return the other retriever and then use the 2 mana from the ironworks to play it again, sacrifice that one and repeat the process until everyone is dead.
As far as playing against the other decks, I would run 4 Ensnaring Bridge and try to get rid of your hand. This will prevent any creatures from attacking. Also, throw in a Plague Sliver into your deck. That will teach that pesky sliver player to play with slivers. The burn deck, use Ivory Mask. You have shroud and therefore can’t be burned. And then throw in Light of Day for the rat player. Light of Day stops all black creatures from attacking or blocking.
Here’s what I would suggest:
Creatures (18)
4* Disciple of the Vault
4* Myr Retriever
4* Stuffy Doll
2* Myr Enforcer
2* Leonin Elder
1* Plague Sliver (can be removed if you are not playing against the sliver guy)
1* Leonin Abunas (add 1 more if you are not using the sliver)
Enchantments (12)
3* Light of Day
3* Darkest Hour
2* Guilty Conscience
2* Pariah
2* Ivory Mask
Artifacts (8)
4* Cranial Plating
2* Aether Spellbomb
2* Krark-Clan Ironworks
Spells (4)
4* Fabricate
Lands (18)
4* Ancient Den
4* Vault of Whispers
4* Seat of the Synod
4* Arcane Sanctum
2* Dromar’s Cavern
Just quickly put together.
Steve